![]() Close on many topics, it is the long tail of money, which turned Tinseltown jobs into middle class careers over previous decades, that separate the parties. Interestingly, both sides do agree the industry has dramatically changed, especially as a business. Sarandos termed the subscriber payout proposal a “bridge too far,” whereas Crabtree-Ireland viewed the offer as a sign that the Guild was flexible and open to further negotiations. Now, the challenge for studios and the Guild in regard to SAG-AFTRA’s last proposal is as much philosophical as financial. The fact that everything blew up on Oct 11 and the studios walked out shouldn’t have been a great surprise – such a move is a tried-and-true AMPTP tactic. The Guild envisioned a system where the cast of hit streaming shows would see some of the lucrative bottom line – an idea that would be about 2%, later cut to 1%, of studio profits and then re-considered as approximately 57¢ per subscriber per streaming service.ĭead before the strike, revenue sharing was dead still when the CEO Gang of Four and the Guild brass and negotiating committee officially sat down for the first time in over 80-days on Oct. Described as “more generous based on compensation” per one source, the AMPTP said they wanted “to ensure that there are greater payouts to cast members.”įrom the very beginning of bargaining between the AMPTP and SAG-AFTRA this cycle, revenue sharing has been dead in the water to the studios. Once things did kick off, at the top of today’s agenda, we understand, was the studios’ counter to SAG-AFTRA’s last proposal, which stripped their previous revenue sharing asks down to small percentage per subscriber fee. The delay wasn’t due to any friction between the parties, rather simply a syncing of usually jam-packed schedules. Word was that today’s meeting started slightly later than anticipated. 21, the 100 th day of the SAG-AFTRA strike, announcing the resumption of talks for today. The presence of the CEO Gang of Four was implied in the joint statement put out on Oct. ![]() Like last time, the studio overlords faced SAG-AFTRA president Fran Drescher, chief negotiator Duncan Crabtree-Ireland, chief contracts officer Ray Rodriguez and others. While others also said the day proved “not great” at points and there were a lot of raw feelings over the studios’ sudden shuttering of talks two weeks ago, cumulatively the two sides completed a near full day of deliberations - which is much better than no talks at all, for sure.ĭisney’s Bob Iger, NBCUniversal’s Donna Langley Warner Bros Discovery’s David Zaslav and Netflix’s Sarandos were all at the table alongside AMPTP president Carol Lombardini at the Guild’s Wilshire Blvd headquarters Tuesday. The proposal “flopped,” an individual close to the deliberations told Deadline. ![]() The reaction was pretty clear out of the gate. “It all depends, these talks depend, on how the Guild reacts to this latest offer,” another industry source told Deadline earlier today. Labeled as “generous,” by studio sources, the jewel in the AMPTP’s negotiating crown Tuesday was a new take on what has been termed “success-based compensation.” Seeking to sidestep the trap that revenue sharing and a “subscriber levy,” as Netflix’s Ted Sarandos repeatedly dismissively termed it over the past two weeks, has become in the talks, the CEOs believed they have found a mechanism “to ensure that there are greater payouts to cast members,” as one insider put it. The game has had 26 expansions since the original game was released.SAG-AFTRA Interim Agreements: Full List Of Movies And TV Series ![]() The first sequel, EverQuest II, was released 2004. In February 2015, Sony Computer Entertainment sold the studio to Columbus Nova, which rebranded it as the Daybreak Game Company. It was released by Sony Online Entertainment in March 1999 in North America, and by Ubisoft in Europe in April 2000. Epstein stated that “the combined companies are strategically positioned to expand Daybreak’s unique and iconic portfolio of live games and will help amplify our passion for making great games for our awesome communities,” while Ham added that the acquisition will allow Daybreak to expand its IPs, development teams and player communities.ĮverQuest, a 3D fantasy-themed massively multiplayer online role-playing game, was originally developed by Verant Interactive and 989 Studios for Windows PCs. Jason Epstein, Daybreak Game Company Executive Chairman, and Ji Ham, Daybreak Game Company CEO, have welcomed the company’s integration into the Enad Global 7 Group. ![]()
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